FMOD Studio: The adaptive audio solution for games

Made for games - The fast, fluid and flexible solution for implementing adaptive music and sounds.

Indie

Free or $2,000/title

For Smaller Teams

Available for budgets under $600k.
Free when company revenue <$200k.

Basic

$6,000/title

For Medium Sized Teams

Available for budgets under $1.8mil.

Premium

$18,000/title

For Larger Teams

Available for budgets over $1.8mil.

Complete game audio

FMOD is an end-to-end solution for adding sound and music to any game. Build adaptive audio using FMOD Studio and play it in-game using the FMOD Engine.

FMOD Studio diagram

New in Studio 2.03

Professional audio control, now in real-time

FMOD Studio

Multiband Dynamics

Control the dynamic range of any signal across independent frequency bands and achieve a new level of mastering precision

FMOD Studio

Spectral Sidechaining

Use this new frequency domain based device to modulate anything from anywhere

FMOD Studio

Property Seek Speed

Precisely control any property changes over time using the new seek speed modulator

FMOD Studio

Wet/Dry/Bypass on all effects

Control signal chains in real-time with dynamic wet/dry and bypass for optimum performance and scaling

FMOD Studio

Spectrum Analyzer

Drop it anywhere in your signal flow to see the live spectrum. Gain new insights into the frequency distribution of your mix

FMOD Studio

Develop in real-time

Reduce iteration with enhanced live update and profiling

Ready to use

FMOD Studio is ready to use with Unity and Unreal. It can be easily integrated with other engines using the comprehensive API.

FMOD Studio is also ready to use through 3rd party integrations.

Crytek

For the entire team

FMOD Studio editor

For sound designers

FMOD Studio provides all the tools necessary to design, build, and optimize adaptive audio. Organize and manage projects with shared presets and a searchable, taggable hierarchy.

Use the flexible design tools to build dynamically evolving sound and music. Adjust volume, pitch, randomization, routing and DSP effects. Use mixer snapshots to build soundscapes that react naturally to the game. Quickly audition changes directly in the editor or connect to a running game and hear changes in real-time, on the device.

Code

For programmers

FMOD Studio makes it easy to integrate audio into any game. Use the Unity and Unreal integrations to quickly get started, or integrate with a custom game engine using the C++ or C# versions of the API.

Keep game code simple. Studio's data-driven approach means audio behaviors remain easily accessible and editable to sound designers. Powerful sound design tools reduce the need for programmer assistance. Platform-specific compression formats and integrated profiling tools make it simple to achieve great performance.

Production

For production

FMOD Studio streamlines game audio creation and maintenance. Scale up your production with integrated source control. Communicate easily with outsourced sound teams using profiler sessions.

Reduce risk to projects by integrating a reliable, robust, and well used audio solution. FMOD Studio adapts to requirements that may shift mid-project. Save time spent programming, and spend more time creating.

Instant iteration

Build and edit audio in real-time. FMOD Studio lets you implement and improvise while connected to a game, without ever missing a beat.

Use 'live update' to monitor levels and snapshots. Add new sounds and effects and hear changes instantly on the target device. Synchronize offline edits to the audio upon reconnecting.

Free your designs

FMOD Studio's flexible feature set make it easy to get creative. The instantly familiar pro-audio interface helps bring ideas to life.

Event Editor

The Event Editor

Build events that are triggered by in-game actions. Use the full suite of instruments and effects to make sounds that capture the imagination. Avoid repetitions by using randomization and modulation.

Sequence multitrack music and automate effects that react dynamically to the mood of the game.

Mixer

The Mixer

Route signals through a comprehensive mixer. Control levels and apply DSP effects to groups of events. Use the prioritized snapshot system to mix dynamically in response to changes in the game world. Monitor levels and snapshots in real-time.

Profiler

The Profiler

Capture and simulate gameplay using the built-in profiler. Make edits to the audio and listen back to the updated session. Inspect frame-by-frame events, 3D positions, parameter values and API calls. Track voice, levels and CPU usage per event.

Work with anyone, anywhere

FMOD Studio is built for teams. Seamlessly share changes, reduce the back-and-forward between audio artists and programmers, and shorten iteration times.

Get started now

Free to try - sign up and download FMOD Studio now.

Try FMOD Licensing